INFRASTRUCTURE
ALOHA PHILOSOPHY
Multi-Platform
Game DevOps
90% Cost Reduction
Ephemeral server orchestration using Spot Instances.
Zero waste. Maximum efficiency. Aloha architecture.
$ kubectl apply -f aloha-deployment.yaml _
[ COST ANALYSIS ]
The Financial Delta
Traditional
$ 15,000 /mo
- Static VM Instances
- Over-provisioned 24/7
- Manual Scaling
- Vendor Lock-in
C3T Aloha
$ 1,500 /mo
- Spot Fleet Orchestration
- Auto-scaling Ephemeral
- Kubernetes Native
- Multi-Cloud Ready
Monthly Savings $13,500 ↓ 90%
"Aloha means hello and goodbye. Our servers greet a task, complete it, and gracefully terminate. No idle resources. No wasted spend."
— C3T Infrastructure Philosophy [ DEPLOYMENT MATRIX ]
Write Once, Deploy Everywhere
Steam ● READY
PlayStation ● READY
Xbox ● READY
Switch ● READY
iOS ● READY
Android ● READY
< 30 min Global Deployment Time
BUILD TEST SIGN DEPLOY
tech-stack.sh — bash
c3t@devops:~/infrastructure$ cat stack.yaml
# C3T Game DevOps Technology Stack
# Version: 2.4.1 | Status: Production
orchestration:
Kubernetes v1.29 # Container orchestration & auto-scaling
infrastructure:
Terraform v1.7 # Infrastructure as Code
compute:
AWS Spot Fleet latest # Cost-optimized ephemeral instances
containerization:
Docker v24.0 # Application containerization
ci_cd:
Jenkins v2.426 # Pipeline automation & deployment
c3t@devops:~/infrastructure$ _
Ready to Deploy
Cut Your Infrastructure Costs by 90%
Join our R&D program and deploy your game across six platforms in under 30 minutes.